Showing posts with label blogosphere. Show all posts
Showing posts with label blogosphere. Show all posts

Monday, May 3, 2010

Premium Articles at VTW Productions


Hello faithful readers,

Today I posted my first Premium Article over at Versus the World Productions, home of Octale & Hordak, Casually Hardcore, and other great podcasts.

It's (inevitably) about the Cataclysm raid changes, and goes into depth about why the old system is bad, and the new one good.

I AM IN NO WAY STOPPING OR EVEN SLOWING DOWN UPDATES TO MY BLOG. My articles over at VTW will be in addition to my normal blogging over here.

So go check it out, enjoy their podcasts, and tell your friends!

Thursday, April 29, 2010

Busting the Top 9 Myths About the Cataclysm Raid Changes


Let me preface by saying that I’ve been a raider since back when BWL was the highest tier. My 40-man guild went deep into AQ40. I lived through it as that same guild transitioned to 25s. Then I ran a 25-man raiding guild for a year as the primary raid leader. Then I ran a 10-man strict guild for 2 years, and now I lead a 10-man guild that hosts a 25-man guild alliance run. I’m really, really familiar with every facet of this debate, having led both 10 and 25 man raids as well as having firsthand experience of the 40 to 25 transition.



Now let’s move on to shattering the myths about the new raid changes.


Myth 1: You have to roll against more people in 25s.

Yes, I know, it seems obvious that with 15 more people there, you’d have more competition for loot in 25s. But it’s a myth: Blizzard has stated clearly that 25s will drop more items per person. There is no room for misinterpretation: there is a 0% chance that 25s will only drop 3 or even 5 items if 10s drop 2. It seems most likely that if 10s drop 2 items per boss kill, 25s will drop 6-7. Now do some math: 6.5/25 is a BIGGER NUMBER than 2/10. Which means that even though there are more people in the 25, you will actually have a better chance at personally getting loot in the 25-man raid because so many more items drop (and there is absolutely no reason to assume we won’t see the same item more than once per kill in this case).


Myth 2: We lose too much content with the shared lockout.

All that will happen is you won’t be able to run the same instance twice a week on the same character. Do you really like rerunning the same instance over and over like you do now? Is it a good thing that 25-man raiders feel pressured to run 10 man to get double the emblems? Is it a good thing that 10-man raiders have little to no access to the 25-man run while the bigger groups can easily do both sizes in the same week?

If you have a small group of friends you like to raid 10s with outside your 25-man guild, or if you are a 10-man guild who enjoys a 25-man alliance, that’s easily solved with alts. And if you don’t have time to level an alt, then why are you asking to get to raid the same instance twice a week anyway?

Another easy solution would be to do the previous tier’s content with the other group. Hopefully Blizzard will set up the tiers so hard mode loot from the previous tier is still relevant (but not required), so you have a reason to do so.

If you just prefer to have the freedom to run the instance twice if you so choose, then you are really arguing against lockouts altogether. Why not get rid of every lockout, if having fewer lockouts is inherently better? Oh yeah, because it would break the game.


Myth 3: 10s will be too hard to balance and make class stacking a problem


This one is legitimate as a suspicion, but not a fair assumption to make with this little information. Blizzard design hasn’t been perfect, but they’ve done a pretty good job overall.

As for class stacking: we have no idea if there will be buff changes made to go along with the raid changes. There is no reason why you can’t get a good mix of buffs with any reasonable comp if they set it up right. They’ve already started spreading buffs out.

It’s OK to have reduced faith in Blizzard, but it’s too early to just assume they will blow it. And it’s especially silly to assume they haven’t thought of this yet.

Another thing to keep in mind: right now, everyone is focused on how much bigger a logistical challenge 25-mans are to organize. Well what if the unique challenge 10-man leaders face is in forming a comp that optimizes buffs, while 25-man leaders don’t have to worry about that because they will inevitably have every buff covered?


Myth 4: The devs want to kill 25s


Hah! If they did, they would have just removed them from the game, instead of going out of their way to make sure there are still incentives to do them. Would all of the work they will put into making 25-man versions of dungeons be worth it if their plan is to “stealth kill” all 25-man raids?


Myth 5: The devs will let 25s die (unintentionally)

I’ve often been cynical of Blizzard’s design choices. I can understand this impulse. But every indication is that they are committed to making whatever adjustments are necessary to make both raid sizes into viable choices that people will be interested in. There is no way they are so stupid that if they want 25s to stay alive (as we’ve already established) that they would accidentally totally fail at their goal. Blizzard makes many choices I don’t agree with, but it’s pretty rare for them to outright fail through incompetence.


Myth 6: I love 25s because they are more epic, but obviously no one else does so I’ll never get 24 others together for it after these changes


I have seen this one so many times that I could form a dozen 25-man raids out of the people who say it. It seems like tons of people just prefer the bigger raids. If anything, the response to the changes has proven that 25s will never actually die unless they are removed from the game. What surprises me is how all of these people assume that no one else feels the same way. The entire point is that you feel free to pick the format you prefer rather than having to "game the system" by doing 25s just to get worthwhile gear.

Here’s an example of this one from Dawn Moore at wow.com:

She opens her thoughts with:“I play in a high ranking 25-man guild because that is what I love to do. I don't do it for the glory, better gear, prettier mounts, or legendary items.”

Then she ends them with: “ Blizzard's proposal removes the incentive to do 25-man raids, which will kill the majority of 25-man guilds, which in turn will kill the community I come to the game for. I hate to say it, but for the first time ever I have been served a very good reason to quit the game.”

Yeah, you read that right. She really did just say that she doesn’t raid 25s for the glory or the gear, but now that the glory and gear are gone she has no incentive to do them anymore. GG, Dawn.


Remember back in TBC when everyone was doing arena because losing 10 matches a week would get you a weapon that blew away what was available to most people in a raid? Remember how so many of those people hated arena and never would have done it if they hadn’t seen that it was by far the optimal way to progress their character? Ever notice how now that the rewards are more balanced, the only people in the arenas are those who love arena, and everyone is happier?

That’s exactly what happened to 25s in Wrath. They were the only legitimate PvE progression path (10s offered gear that was a tier behind) through this entire expansion. Tons of people who preferred 10s or other activities felt compelled to do 25s because they were the only avenue to “real” gear and achievements (because 25-man guilds could just cheese the 10-man achieves, rendering them irrelevant). Now that 10 vs 25 is a real choice, and both are legitimate progression paths, those people will leave 25s.

Let me rephrase that: those people will stop doing an activity they didn’t like as much in favor of one that is more fun for them.

Yes, that’s an awful thing to have happen! How dare they have more fun while still relevantly progressing their character!!! This isn’t some game, goddammit!

If you are in a 25-man guild and you think that losing the higher tier of gear over 10s is going to cause many people to leave your guild, that means they didn’t want to be there and were only there because you were bribing them. Are you really trying to tell me you prefer the system where you bribe/blackmail your friends into having less fun? Rather than the system where everyone chooses the activity they want, and gets rewarded either way?


Myth 7: Raid leaders won’t want to lead 25s anymore.

It’s undeniable that organizing a 25-man raid and guild is way more difficult and stressful than managing a 10-man guild. But what is the incentive right now to lead a 25-man raid? A higher tier of gear? That higher tier goes out to the entire raid, not just the leaders. How come the rest of the guild gets rewarded just because the leaders work harder?

The weirdest thing about this argument is that 25-man raiders and leaders aren’t losing anything. They are, in fact, gaining. They still get the top-of-the-line gear, only in Cataclysm they get a lot more of it per boss than they did in Wrath.

If it’s not the gear, then is it the prestige? Not only will 25-man raid leaders still be competing at the cutting edge just like they do now, but their raids will have an innate advantage over 10-man raids: they will gear up faster (including much faster emblem income). If you are hardcore and want to compete for server or world firsts, you will NEED to be a 25-man raid guild because the gear advantage will help propel you to the top. You simply won’t be truly competitive if you are a 10-man guild. So the prestige may be reduced, but it is still there for 25s.

Yes, the number of 25-man guilds will be reduced, and fewer people will want to lead 25s. But it will happen not because no one will want to do 25s anymore, but because people who didn’t want to be doing 25s in the first place will finally feel free to choose not to do them while still being able to advance their character.


Myth 8: The 10 best people in my 25 man guild will just ditch the ones who are “holding them back”.

GOOD. This one boggles my mind. The statement in itself admits that 15 people in your raid are being carried and don’t deserve their victories or spoils, and it implies that the top 10 resent having to do the carrying, but don’t think they have any choice because without the other 15 people they won’t have access to the current tier of gear. I mean, seriously? That's your argument?


Myth 9: First 10 people to hit level cap will not want to wait for the other 15 to catch up and will ditch us.

What? How is this situation ANY DIFFERENT from Wrath? The first 10 people got to 80 and started doing Naxx 10. Then the guild switched over to 25s as soon as enough people were max level. In both situations, the first 10 were ahead on gear. But with 10s and 25s sharing the same difficulty, that will actually be less of a problem in Cata than it was in Wrath.

Yes, I get that the idea is that those 10 will think that using their gear will allow them to progress faster than they would in the 25 with a lower average gearscore. That sort of makes sense…if you are willfully ignoring the fact that with more drops per person on each boss in 25s, they’d make up that deficit almost immediately, and would end up far better geared in the long run.


-------------------------------------------


As you can see, pretty much every argument I’ve seen claiming this is a disaster, or a bad change overall, has giant, gaping holes in it. I was trying to figure out why it seemed to be “gutting” the fun for some people, then I read this statement by Jerome Phillips, and it all fell into place [emphasis mine]:

“The competitive raiding scene is what drove me to play WoW. I started in a casual guild in Vanilla and as I discovered and grasped the concept of a 'top' guild I worked hard to become better at the game so that I could join one. I wanted to play the best and be the best and I worked for it and I still do. It is by far the primary reason I and the majority of players in my guild play this game. When I'm not playing WoW, I play MW2, COD4, and MvC2. Highly competitive games that force you to exert relentless dominance over your competitors and instill a sense of superiority and accomplishment in achieving a win and/or goal. This same feeling is why I and people in guilds such as mine play this game…why would anybody run 25-mans in Cataclysm? The hardcore players like myself have no sense of accomplishment and no discernable way to establish who is best.”

It became clear to me: these arguments that break down under scrutiny are actually smokescreens. The reality is: a lot of 25-man raiders were doing it because they liked feeling superior to 10-man raiders.*

The saddest part is that they don’t realize how artificial that superiority was. The only people who work harder in a 25 are the leaders. Period. The average joe in those guilds does nothing more than any 10-man raider does. In fact, 10-mans are tuned similarly to 25s for their own tier of gear (go look up the health and damage numbers yourself if you don’t believe me).

Right now, 25-man raiders can pretend they are better than any given 10-man raider, but the reality is that they don’t really know who’s better. After getting screwed over for years on end, please forgive me for not feeling sorry for the people who spent those years benefitting from the system that was screwing me now that they have to face - gasp! - the prospect of a more level playing field!

If you are a competitive person, wouldn’t you rather the playing field be evened so you can find out who’s really best, rather than getting a false sense of superiority from a rigged system?

There were tons of great players who chose 10-man, but never got any respect or recognition for their skill. With the artificial signal of superiority gone, that type of 25er is in for a rude awakening: you aren’t as superior as you thought, unless you yourself were organizing the raids.

Now we have a way to really establish who is best. And guess what – some of those 10-man raiders are going to be better than you.






OK, that would have been a great way to end the post. But I just can’t do it. As Larisa reminded me with this post, everyone in this argument has feelings, and many people are reacting more out of fear that their own raid group that they have grown to call home will be torn apart. In fact, I bet the vast majority of people arguing against the change are well-meaning and simply reacting to what they perceive as a threat to their current raiding group.

Of course no one likes that, and it’s understandable that perfectly reasonable people would be unhappy about it and be searching for way to convince others that it is a bad change when really they just don’t want to see their group broken up. In the end, I still hold the opinion that the old system was inherently broken and unfair and that the new system is a massive improvement to the game overall that must be done. But I extend my truly heartfelt condolences to anyone who loves the guild that they built under the broken system and might now see their friends torn apart by an improvement to the game.




*I said “a lot” I did not say “every” or even “most”. Please don’t assume I was talking about you unless you actually suspect you are that type of person.

Friday, April 16, 2010

Quote of the Day:


"I just hope that Blizzard is using some of that extra money to speed up their expansion development cycle, because *that* is where they are losing customers from right now."


Never thought I'd be afraid of a sparkly pony


First off, this hilarious video by Totalbiscuit:



I have verified -at much risk to life and limb - that the reference to homosexuals is not anti-gay, but just a statement that the sparkly pony is "faaaabulous!"


Anywho, quick statement on the horse: overall, I find the insanely high demand for the thing terrifying given it's price.

I am also kind of sickened by the (frankly unecessary) marketing ploys they're using to artificially increase demand.

But it doesn't scare me for the reasons you may think. I'm not worried Blizzard is going to compromise the integrity of the game by selling gear or achievements. I don't think Cataclysm will be an RMT-palooza.

But I am worried that the millions of dollars they just made in one day in return for a few hours of work by an artist and a programmer is going to . . . skew their priorities a bit. After all, they are a for-profit company, and in the end their goal is to make the most money, not make the best game. Making such good games is just a good way to make money.

Companies are meant to make money, and there is nothing wrong with that. I don't begrudge Blizzard the millions they made yesterday at all. Obviously, hundreds of thousands of people thought $25 was a fair price for a mount. I'm not even criticizing them. The whole thing was generally a win for everyone all around: people who wanted the mount for that price got it, Blizz made a ton of cash, and no one who didn't want the mount is hurt by the whole thing.

Or are they? (dun dun DUNNNNNN)

The only thing I'm worried about is a priority shift. Now that Blizzard has invested so much in laying the groundwork of creating a game that so many people love so much that hundreds of thousands of them are willing to pay half the cost of an entirely new video game just for a new graphic on their mount - quite an accomplishment in itself - what is their motivation to keep investing those resources into polishing the rest of the game? Are the i's going to be dotted and t's crossed anymore? Let's look at a hypothetical (and likely hyperbolic) example just to get my point across.

From Blizzard's point of view:

Option 1: Release an innovative, deep dungeon full of new art, cool lore, and great music, voice acting, and sound effects (think Ulduar). Make a number of new models and animations.

Option 2: Take half of those artists off of making the dungeon and have them design a few cool pets and mounts for the store instead. Phone in the dungeon with stale graphics and mechanics, very few bosses, and with every single enemy model fully recycled (think ToC).

Let's say both of those options cost the same amount of money. Option 1 has an indefinable value in keeping customers interested and excited about the game. But ToC showed that releasing a crap dungeon with no new assets will have little to no effect on subscriptions numbers (the main effect is lowering overall excitement for your game, which may eventually lead to a noticeable reduction in profits).

Option 2 will make you 3 million dollars in one day.

As a for-profit company, which of those two options do you pick?

That's why I'm worried that the rest of the game will start being phoned in. We'll see fewer new character models as the artistic resources get redirected towards filling the store. I'm scared that the game, overall, will get worse because spending those resources on pets instead is so much more financially attractive.


/sadface

Wednesday, March 17, 2010

Whiny Post Day



By decree of Klepsacovic, today is International Whiny Post Day! I'll join Larisa, Tobold, Spinks, and others in celebrating this awesome holiday.

But what do I want to whine about? There are so many things.

Keep in mind that these are the criteria:
- Would you be annoyed at reading it?
- Would you want to respond with "cry more"?
- Do I disagree with your complaint?

So my goal here is to annoy you into telling me to "QQ moar" about something that only I even think is a problem.

Oh, here's one thing that irrationally annoys me:

Backseat raidleaders!

You know what? Once I explain a fight strategy, you don't need to add minor details about how using X move at exactly X second can give us a tiny advantage. Yes, it's a neat trick. No, no one will remember it the first time in our lives that we pull the boss and are just trying to remember the basics of the strategy. The more complicated you make the explanation, the faster we'll wipe. That's why I didn't mention that tiny tip. It's not because I didn't know about it - I actually read the same sites as you! It's just that I didn't want to make the strat any more complicated than it had to be until we get a look at it.

You know what else? I know that you need to line your cooldowns up with bloodlust to pwn the meters. But you don't need to be obsessed with BL. Nor do you need to call for it every fight without fail if I'm about to call for it a second later than you liked (because I'm also having to call everything else that someone in the raid forgot to pay attention to).

And another thing: we really don't need to completely change our strategy every attempt just because we wiped. Sometimes, we just need everyone to perform a little better at the strategy we already have. 99% of the time, changing the strategy will only server to confuse someone and make us wipe even faster. I'm all for analyzing and making changes based on what we did wrong, but usually what we did wrong is "stand in the fire", not "had the positioning totally wrong and should have switched targets later and one of us should respec. Oh, and Bloodlust earlier!"

But worst of all is the guy from another guild who has something to prove in our joint raids and needs to step all over my playcalls. I also don't appreciate when that guy waits for me to miss some detail or other so he can jump in and "prove" how I'm a bad raid leader because I forgot to say one thing out of the 100s of things I generally need to remember to tell the group. Tearing someone down is easy when they have a lot of responsibility. Actually shouldering that responsibility yourself? Not so easy.


I fully acknowledge that a lot of this is irrational. I'm far from perfect, and raid leading isn't that hard. Often, these "backseat raidleaders" give useful suggestions that are key to our victory, and they certainly help keep the raid thinking critically.

But sometimes, they just get on my nerves.

/end whine

Friday, February 26, 2010

THIS IS WHY GIRLS DON'T TALK TO YOU


This is a rage-induced public-service announcement for all of my fellow straight guys out there:

A lot of girls play WoW. It's a fact. And yet, you don't seem to encounter any of them, right?*

Well here is why:

-As soon as someone admits they are female, or even speaks with a female voice on vent, you immediately make a big deal over how "OMG THERE'S A GIRL!" Now, let's think for a second. Do you think this makes them more or less comfortable? Think for a second about why you are saying it. Are you saying it for anyone's benefit other than your own? Or can you just not resist any opportunity to vent about your pathetic sexual frustration and loneliness?

-The Blizzard community team releases a pretty cool staff photo, and every single fucking comment is about how "the chick in the front is hot". Things to note: 1) She's out of your league, 2) Commenting on her hotness isn't going to make her cyberz with you, 3) WTF happened to everyone else in the photo? 4) Do you have any concept of how uncomfortable that makes every woman who sees it, including her?

-You say "girls don't play WoW". You know why you think no girls play WoW? It's not that they aren't there. It's because -and let me emphasize this - they don't talk to you. Because they are off talking to people who don't make them feel embarrassed or objectified for being female.

-When a guy makes a mistake, you blame it on him, and him alone. When a woman makes a mistake, you take it as damning evidence that all women suck in every way at video games and men are clearly superior because she made one mistake. You think women make mistakes because they are women, and men make mistakes because they made a mistake. Now think about whether this attitude makes a woman want to approach you, or go away. You have no fucking concept of what an uphill battle it is for a woman once she makes herself known in WoW, especially in raiding. Meanwhile, roughly half of the best raiders I know and run with are female. They got skillz, despite their boobies. Crazy, right?

-You sexually harass them. I actually had a pugger in my ICC25 run the other day say to our GM/raid leader upon hearing her female voice in vent, something unintelligible about driving his truck between her legs. He got kicked so fast his head is still spinning.

All of this can be summarize quite easily into something you may not realize:

Girls are people too.

I know, shock of shocks, they aren't just there to make you a sandwich and look pretty for you!

Learn to act like someone a woman would be proud to be partnered with.


*There are a lot of good guys out there to whom this post does not apply. Those guys probably know a lot of girls in WoW, because they don't automatically repel them. You know who you are.

Thursday, February 25, 2010

Breaking News: Your Opinions Aren't Automatically Important Just Because You Write for WoW.com!


Well, I guess that's only news to the bloggers at wow.com.

Rant incoming.

WoW.com (formerly wowinsider) is in a unique and powerful position to influence the views of the community. And I believe that power comes with some responsibility (thanks, Uncle Ben) that lately (and only lately) the wow.com staff have begun to shirk.

A lot has been made about wow.com's supreme and shameful irresponsibility in posting hoax rumors about Cataclysm alpha as fact and stirring up an unnecessary shitstorm by massaging the facts from a Blizzard Support Department Budget Meeting. They explicitly tried to make a non-story seem like some diabolical plot by Blizzard to screw people, when it very clearly was not. They should be ashamed.

But that's not even what I'm posting to criticize them about.

When you go to MMO-Champion.com, you are looking for pure news, distilled down to bullet points. When you go to Tobold or Spinks or Gevlon, you are looking for opinion. You don't go to Tobold's blog expecting updates on the latest patch notes and blue posts. And you don't go to MMO-Champ expecting opinions about WoW and its community.

But there is a place in between. This place is WoW.com. It is the largest WoW blog, and holds the distinction of being the only one that actually pays a staff of dozens of bloggers to keep the spigot of posts coming constantly. It can do this because it's owned by AOL's blog network and uses its unparalleled (well, unparalleled by people working alone for free) ability to produce content to drive millions of hits to the site for advertisers. I can't find the numbers at the moment, but I remember seeing some estimates, and the number of people who visit that site every day is staggering. Good for them! (But bad for the community!)

WoW.com covers everything. They post news in a relatively timely fashion (read: after their staff reads it on MMO-Champion), have guides to all classes and aspects of the game, follow the community (including their machinima and horde-themed cupcakes), and include editorials, classifieds, and advice columns. They are basically analogous to a full newspaper, while blogs like Tobold's are limited to an opinion column, and MMO-champ amounts to a basic news feed.

For so many years, this worked well. However, lately, the staff has begun to abuse the fact that they have the ears of a massive chunk of the WoW audience to push their own personal, petty opinions (often in the guise of news posts!) without the benefit of point/counterpoint to temper their views. They are starting to act like a pure opinion site, which poses some major problems.

They have no unified editorial voice. So any single blogger can post his/her own petty feelings and have it read by millions. Meanwhile, their name, their content stream, and their massive audience all position them as seeming to be *the* definitive source on WoW. So when their bloggers express an opinion, it's going to hold more weight than it should. It's going to seem, to many readers, like this is the voice of WoW.com and its opinions should be considered greater than others.

The most egregious example of this was Adam Holisky's post from mid-December, in the wake of 3.3, entitled How the WoW Community is About to Push the Self-Destruct Button. How obnoxiously arrogant do you have to be (and this coming from someone with a PhD in arrogance) to presume to tell the entire community what they "need" to do? That because Holisky's opinion differs from theirs, they must be a "minority" that "needs" to do what he says because, for some reason, his opinion matters more than theirs? You expect more professionalism from someone getting paid. And you expect more restraint from someone with such a large audience available to him. He's abusing the audience the site gives him to trumpet his own opinion.

To all of the wow.com staff. People do not come to wow.com for your opinion. They come for information. So every time you push your opinions on them, you are failing them and failing at your job.


Wow.com did not build it's audience on your personal opinions. So every time you express them, you are abusing the audience.

Since then, it's gotten even worse, because now WoW.com bloggers are inserting their opinions into the news stories. It's not so bad when a post is clearly labeled and titled as an editorial. It's another matter entirely when it's the only post about a piece of news, and the post actual is all about the blogger's own personal feelings on the subject.

Example 1. So Matthew Rossi doesn't like it when people skip bosses in a dungeon. Tough shit. Guess what: there's a reason why so many people skip that stuff, and it has nothing to do with "not being able to bear a 20 minute dungeon". They are only there for frost emblems, and I don't get why you think your personal desire to clear every boss in OK should outweigh their desire to skip it, especially to the point where you claim moral superiority and call them lazy. Oh, and by the way, the Blue post by Cyrgil doesn't even say what you claim it says, Rossi. It actually has nothing to do with legitimate boss-skipping in places like OK, but just explains why they don't put in a mechanism to automatically skip to the last boss in all dungeons. But thanks for spreading your misinformation without even bothering to post the quote or even understand it. Now millions will read your opinion with no counterpoint and use it to make the lives of perfectly nice and rational people more difficult. Thanks so much.

Example 2. This one is smaller and more petty on my part. Matt Low (who's personal blog World of Matticus is excellent) posts a brief news clip about the Night Elf Mohawk NPC being removed from the game. Then he goes on to fill space by ranting about how much he hates the grenade. Which is of absolutely zero value to anyone reading news. Stop it.

Imagine if you read a news article in the New York Times entitled "Obama Passes Health Care" in the news section and the article read: "I hate Obama, and today a disasterous health care bill was passed by the evil snakes in Congress that's certainly only going to screw the country up." Maybe you agree with that statement, but the point is it belongs in the opinion section, not the news section.


So please, wow.com bloggers: take the responsibility that goes with your massive audience and noteriety seriously. Stop abusing it to try to unduly influence the playerbase with your personal opinions without giving equal voice to disagreement. (I mean outside the largely-ignored comments section) Stop even abusing it to waste everyone else's time by venting your ill-thought-out personal feelings and masquerading it as content.

Thanks.


Oh, and if you have any sympathy for wow.com, this will kill it: check out this shit. Michael Sacco should issue a public apology. Or be . . . heh heh . . . sacked. :D

Friday, January 15, 2010

Is gear doing the carrying? And WoW class guides!


Forgive me father, for I am about to be a complete asshole:

A meme has been making the rounds in reference to the performance deficit between players in random heroics. The argument goes thusly:

"Player 1 thinks he is carrying Player 2 because he does twice as much dps. But in reality, it's just his own gear that is carrying Player 1 himself!"

This is wrong on so many levels. The quickest one to note is that tons of people are wearing full tier 9 now and still sucking.

The largest and most onerous problem with the idea of "gear doing the carrying" is that it completely ignores all the time and effort put into getting that gear and optimally gemming and enchanting it. It even ignores the research that goes into getting the right gear. Yes, the stats on the gear do contribute to the performance of the character. But that person put in the time and effort to get the gear and prep it. You can't just consider the gear in a vacuum. MMO's are about time, effort and skill put in to progress your character almost as much as they are about being a good player. If you want a game where all that's considered is skill, play an online shooter. If you want a game where all that's considered is what a nice person you are, play Facebook.




This is why going in ungemmed is so onerous. Leaving out gems will reduce your damage just as much as having a crappy rotation. So both should be reviled.

If you don't gem, you are saying "I care so little about my performance and helping the group that I'm not willing to spend a few gold on the AH before I Q up. Now please use those gems you paid for to make the run go faster for me while I slow you down. And I'm not slowing you down because I'm new, inexperienced, or simply haven't gotten the gear yet (which would be understandable), but simply because I'm cheap and don't give a crap about other people."


If you do not gem, you are a jerk. Plain and simple. You should not have a good self-image.

And I should not have to bother saying that! How far we as a people have fallen that someone actually has to say "please gem your gear"!

At the same time, I have a lot of sympathy for new players with suboptimal rotations. Finding the right information is not always easy - oh wait, it is, just go to elitistjerks.com, or any of the million WoW sites and blogs that explain to you step-by-step exactly how to play your character!

I even did the work for you: (you'll never guess how I found these...google!)

Death Knight

Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior


You now have no excuse.

Or is there something I'm missing that makes reading things on the internet just too hard to bear?

Tuesday, January 12, 2010

I'm on Twitter now, and the "controversy" of Spitfires' guest post on Matticus


So yeah, now that I got a new smartphone that I brag about at every opportunity, I've joined the 2008 and started twatting. You can follow me on Twitter:

@EscHatch

I always poo-poo'd Twitter, but I'm discovering that you miss out on a lot of the interwebs conversation if you aren't there. For instance, I saw an intriguing twoot by prominent WoW blogger Matticus this morning:

matticus I sealed off that "controversial" guest post on my blog. Tired of moderating shit and tired of being accused I do stuff "for the hits".

The guest post he is referring to was by We Fly Spitfires, and it was indeed controversial. It was titled: "Tanks and Healers Should Get the Biggest Rewards". And boy, am I sad that there is controversy over that statement. Of course they should get some extra reward, because when compared to DPS, they are in higher demand, have more responsibility and harder jobs, and are really the crux of the group. Which is basically what Spitfires said.

I say this as a DPS who will top anyone but Jong on the meters while not pulling aggro or breaking CC or standing in bad shit, while leading the raid. When it comes down to it, I am the first to admit that no matter how leet my superstar dps is, I'm just a piece of interchangeable meat compared to the tank.

And sadly, speaking that truth is where Spitfires' post went wrong. Instead of the comments section becoming a reasonable debate about the differences between the roles and how we can incentivize the less popular roles, it became an angry flamefest in response to a few choice phrases he used to (coughaccuratelycough) describe DPS in most situations:

“But the DPS? They’re just meat in the room.”

“DPS are a dime a dozen.”

“DPS can just be picked up randomly as required.”

“I’ve got nothing against DPS. It’s fun and there’s nothing wrong with that but they simply don’t deserve the equality of rewards.”


I think he's absolutely right, (especially in the dungeon finder) except when it comes to the most high-end of raids, or in the case of absolutely terrible dps. But the bottom line is: your raid or group can handle one bad dps. Your raid or group is going nowhere with a bad tank or healer. Unless you are in complete denial of reality, the fact that there is a difference in the value of tanks and healers compared to dps, no matter how good the dps, is indisputable.

But petty little egos must be fed, so the the fragile, defensive dps players must come out and express how insulted they are. Bad dps! Bad! Back to the LFG Q with you!

Spitfires asked the right question, but tragically in the wrong way (not that I would do any different). Tanking and healing are more important than dps while requiring more responsibility and skill. And there is a shortage of both. DPS, it is in your best interest to encourage people to play tanks and healers at every turn. Kiss their feet. Massage their aching shoulders. Buy them presents. Take off your robe and wizard hat if you have to.

Just stop pretending like you matter as much as they do.


Signed,

Your fellow dps who never has to wait for a tank or healer because he knows how to treat them.



PS: Just saw Rohan's thoughtful post on this issue. In light of it, I'd like to clarify that I don't think there is any "moral superiority" to tanking or healing, which is probably the perception that rubbed dps the wrong way. I am referring only to their higher value due to scarcity, and the increased personal responsibility of those roles.

Rohan makes a good point that at high level play, dps matter more and more. For instance, my guild runs two ICC 10 runs a week (one of them contains some geared alts and friends of the guild). The only real difference between the groups is the gear and experience level of the dps. Group 1, full of our best dps, pushes progression content while our second group has to actually try Saurfang twice before he goes down, can't beat Festergut, etc. And those dps aren't bad by any stretch, they just aren't the extraordinary deliverers of beatdowns that the other group is.

BUT - and that's a capital but for those of you paying attention - I'd argue that a tank or healer still has more personal individual responsibility, even in the highest-end raids, simply based on numbers. We as DPS are less important because there are 17-19 of us. There are 2-3 tanks and 5-8 healers (in my case in 10-mans its 5 vs. 2 and 3, a similar ratio). No matter how much great dps can "carry" a tank at the high end, it still won't fully make up for the responsibility of being part of a smaller group.

Plus, they are still rarer - but I would never argue that they are morally superior. I do argue that they should be pampered and incentivized so they become less rare.

Thursday, January 7, 2010

WoW Radio Closing Its Doors . . . Sort Of.




My favorite podcast provider announced a few days ago that it will be closing down. WCRadio.com, affectionately known as WoW Radio, has been around for 6 years, providing a centralized, united source of WoW media, flagshipped by their fleet (wait, that metaphor made no sense...) of weekly WoW podcasts, and accentuated by events like their exhaustive Blizzcon coverage and WoW Idol, a showcase of WoW-themed music created by fans*

But thankfully, WoW Radio won't really be gone. Each of its nearly a dozen podcasts will be continuing on their own, and the wcradio.com site will become a hub to help us keep track of where they've gone. Though my favorite podcasts will continue, and perhaps even be improved now that the overhead of running the entire organization is gone, I can't help but feel, with a twinge of sadness, that this is the end of an era.

So long and thank you, WoW Radio.

If you, dear reader, are not listening to WoW Radio, here's what you should be downloading right now:


Blue Plz!

Winner of Larisa's "Best Podcast" award for 2009, and my favorite podcast ever, Blue Plz! is not to be missed. Snarky solo host Totalbiscuit brings his homebrewed combo of British wit and belligerence to bear on the most controversial WoW topics of the day . . . and if there isn't a topic of the day, he'll make up some controversy on the spot! He's intelligent, opinionated, and always entertaining, and he's not letting the over-entitled get away with anything.

Except . . . TB . . . please stop it with the "singing".


Casually Hardcore

Much more generally inviting, but only slightly less entertaining, is Casually Hardcore. It's hosted by a team of older gamers (in their 30s) who talk about trying to fit WoW gaming into their busy lives around their children ("Nemesis" can often be heard interrupting the show to ask his parents for a juice box), jobs, and other hobbies, but it's by no means dry. Hosts Gnomewise, Iolite, Gwenora, Daksa, and Grail (a nice mix of 3 men and 2 women) imbue the show with constant levity and humor, and most of the meat of the show is about relaying and digesting WoW news to help the casual player keep up with what is going on and actually make sense of it. They definitely showcase what it means to be "casual" without any of the negative connotations that word sometimes gets.


Octale & Hordak vs. The World

You are the world, and they are versus you! Often imitated, never duplicated, and sometimes eviscerated, hosts Octale and Hordak - along with their 3rd wheel Doc Dead - are smart guys with a great sense of humor. Though the show rarely discusses WoW anymore, instead focusing on other developments in the wider world of gaming, it's non-stop entertainment. Their use of "drop-ins" (a common radio trick of using audio clips they can play at the push of a button) is especially enjoyable.


the rest

The three I've already listed are at the top of my weekly podcast listening list, but that doesn't mean that the rest of WoW Radio's offerings are any worse. For more Totalbiscuit, listen to his general gaming show called "Gaming the System". Natural20 provides great guides to WoW class mechanics in "Just Plain Better", which I'd highly recommend to anyone who wants to better understand their class. General gaming show "Maxspeed" is also entertaining (if a little bit more on the juvenile side) and "But Wait, There's Lore" is great for people who care about - you guessed it - lore.


So if you are interested enough in WoW to be reading this blog, I highly recommend you check out the shows on WoW Radio, and follow them as they go their separate ways. It is a sad day to see an institution in the community go, but I can't be too sad when the podcasts are still going to be there.

And finally, I want to offer a heartfelt "thank you" to WoW Radio for all of the hours of entertainment you've provided for me. Keep it up.


*Check out Brewguy, especially "The Ganker", and Fatty, especially "Nerdcore".

Friday, December 11, 2009

Quote of the Day


Unofficially filling in for Syp while he deals with finals. :)

From the comments thread from a post at Spinksville about how bear druids wear their rocket packs in an . . . interesting way during the ICC gunship encounter:


"Maybe they can combine it with the Mohawk mechanic to create a Set Someone’s Ass on Fire Grenade."

-Stabs

Monday, November 16, 2009

Meme-ing it up as DPS


Joining in on this meme:

What is the name, class, and spec of your primary dps?

[name redacted], Death Knight, Unholy



What is your primary dpsing environment? (i.e. raids, pvp, 5 mans)

10-man raids, focusing on hard-mode progression.



What is your favorite dps spell/ability for your class and why?

Overall, I'd have to say Death Coil. As a melee class, being able to fire off ranged balls of death is quite nice.

Wandering Plague is a close second for the insane numbers it can put up in aoe situations.



What dps spell do you use least for your class and why?

Blood Boil, because I usually need that blood rune for something else, even in aoe situations (ie pest and D&D). It doesn't seem to have a strong niche, although sometimes it is certainly useful.



What do you feel is the biggest strength of your dps class and why?

Flexibility. All three dps specs are viable and play differently, bringing different strengths to the table. Often raid spots are decided, especially in 10-mans, by which buffs you bring, and DKs offer the widest variety of them, depending on what you need. They have strong single-target and aoe dps, some ranged attacks, and strong defensive capabilities as well. They require the least babysitting of all the plate dps classes.



What do you feel is the biggest weakness of your dps class and why?

Diseases. The mechanic is a good idea in general, but sometimes it can definitely be a disadvantage to have to apply your diseases in order to do max dps, especially in short-term burst situations. Diseases also have their strengths, but I'd say that being dependent on them is our biggest weakness as well.



In a 25 man raiding environment, what do you feel, in general, is the best dps assignment for you?

That's easy: let me focus on the boss while aoe-ing adds that are positioned near him. Being able to hit multiple targets makes my DPS soar, but the disease limitations also require me to have a long-term main target in order to really push my DPS. Clustering adds around a boss I am focusing is the best of both worlds for me.



What dps class do you enjoy dpsing with most and why?

DK. I have the most options, can help keep myself alive, and have the option to tank if my group needs it. DKs also have one of the more "fun" rotations because they use many different abilities. On my rogue, I just spammed Sinister Strike and rotated 3 finishers. My mage fires ABx4 then Mbarr. The interest and interactivity can't compare.


But most importantly, I get to run around in awesome-looking plate gear and hit things really hard with a giant axe!



What class do you enjoy dpsing with least and why?

Of the ones I have tried in a raid, I'd say Mutilate rogue. I hear they've fixed it since I retired my rogue, but babysitting Hunger for Blood while trying to keep up with when to use Envenom back in early Wrath was NOT FUN.



What is your worst habit as a dps?

Popping my cooldowns at the wrong time. Note to self: don't hit dps cooldowns just before a fear/big aoe/burrow phase.



What is your biggest pet peeve in a group environment while dpsing?

#1 pet peeve when interacting with people on the internet in general is the abuse of the words "gay" and "fag", and any kind of gay-bashing. I'm straight myself, but equating homosexuality with badness chafes me anyway.

If it has to be an in-game thing, I'd say that in pugs it's people who stand in bad shit, and in guild groups it's people who tune out the fight explanation, then after the wipe say "Oh, so I wasn't supposed to stand in the fire/dps the adds/go afk during phase 2?"



Do you feel that your class/spec is well balanced with other dps?

Yes. DKs are in a good place right now. We're on the upper end of the curve when gear and skill are held constant. Arcane Mages are insane right now, and maybe hunters are a little strong. But overall, we can compete with anyone else on the meters, and we bring some of the best utility and survivability to boot.



What tools do you use to evaluate your own performance as a dps?

I always have recount open, to make sure I'm performing well and the decisions I make are panning out. Beyond that, I want to know if the boss died without too much trouble and I compare my experiences with those of EJ posters.


What do you think is the biggest misconception people have about your class?

That everyone who plays a DK sucks. Death Knights start at high level and have "cool" and "new" factor going for them. So EVERYONE has an alt DK. Very few people play one as their mains. So what you end up with is an unprecedented number of people playing a class who don't know what they are doing, don't have experience, and are poorly geared. So no wonder people get the impression that DKs are noobs. Everyone plays them, and most of those people play them casually as alts, and play them badly. Another factor is that it takes a certain type of player to excel as a melee dps, but when everyone is leveling a DK, you end up with ranged and healer type players rolling them as well. And they are almost always playing their DK as DPS, which really makes it seem like the devs failed in adding a 4th tanking class.



What do you feel is the most difficult thing for new dpsers of your class to learn?

Two things are tied:

1) Appropriate gearing: which stats do you want?
2) Appropriate rotation and priority of dps moves.


What dps class do you feel you understand least?

Warlocks. I've never gotten one to max level, and their mechanics seem to change so often now that I can't keep up. Their three trees seem to play so differently from each other that I have a hard time making sense of it all.



What add-ons or macros do you use, if any, to aid you in dps?

I MUST HAVE RUNEWATCH. Otherwise I can't play my DK.

Satrina Buff Frames are also key.

As for macros, you need one that puts your Dancing Rune Weapon behind your target if you are Blood, and if Unholy you need to macro Blood Tap to Bone Shield.



Strength over other stats or balanced stat allocation, and why?

STRENGTH. This shouldn't be a question. If you aren't favoring strength, then you are one of those terrible DKs that should stop giving us a bad reputation. The only exception is Blood stacking armor pen, though arpen has never been conclusively proven to beat strength.

Monday, November 2, 2009

NaNoWriMo


Blogging will be a little sparse this month, since I am participating in National Novel Writing Month throughout November. The goal is to complete a work of fiction totalling at least 50,000 words, which means about 1,700 a day (if you don't skip any days). It's a daunting task, and I embark on it with a mixture of excitement and EXTREME FEAR. But so far it's going OK. I'm finally fleshing out an idea I've had knocking around in my head for about two years, but never took the time to get started. I don't really have high expectations for my work, but hopefully it won't suck too royally. I'm hoping this will be a transformative trial for me, kind of like what I hear training for a marathon is like, or what the last few weeks leading up to my black belt test was like, or what finishing my master's thesis under a tight deadline was like. I'm psyched.

Thanks to Syp over at Bio Break for bringing this event to my attention!

You can follow my progress here, if you are so inclined. Right now, I'm ahead of the basic wordcount requirement, but I seriously doubt I'll be able to keep a lead.

Tuesday, July 28, 2009

3.2 and the "B Team": Insulting the Playerbase


This guys is really pissed about 3.2. And I think he's mostly right. The only thing I object to is the strong personal attacks against Blizzard employees, whom I'm sure are decent people with families and stuff just doing their jobs. But I have to agree that they really phoned it in with 3.2, and it's pretty insulting.

I've been having a big problem with WoW lately, one that has been pushing me more and more towards canceling my subscriptions (thus all the time I've spent looking into other MMOs). They rake in millions upon millions of dollars every month. But nearly every cent of that goes toward Actiblizz shareholders (note to self: buy their stock), while what's left gets invested into other projects, rather than the one we are paying them for. Our WoW money is NOT being reinvested into WoW development at anywhere near the rate it should be.


That's right: the money you pay them for WoW is being used to create games that you will then pay full price for. You are paying for SC2 and D3 and "Hydra" right now and you'll have to pay for them again when they are released. You'll be buying them twice. GG you.


If anything, the development staff for WoW has SHRUNK as they've become more and more profitable, rather than growing as you would naturally assume it would. I swear they have exactly the same size team creating content for 10 million people as they would if only 500,000 played the game. All that extra subscription money? Just gravy that we never get to see any results from. They make more and more money while giving less and less value. That's not just insulting: it strikes me as morally wrong. We put trust in them, and invest in them, and in return they half-ass it while pocketing our collective millions. I understand why people personally attack them, because it is a struggle for me to remind myself that they are just regular decent joes, rather than top-hatted mustache-twirling cartoon villains.

I can't say this enough: we deserve more for the money we pump into their company. We deserve more than the B team. We deserve more than 6 new armor models and zero new NPC models in 6 months, accompanied by 5 boss fights in one room and appallingly slow balance corrections.

Ghostcrawler has done a great job creating the illusion that Blizzard as a company is really paying attention to the WoW playerbase, beginning with his appearance during the WotLK beta soon after Blizzard merged with Activision. But I work in communications. I have worked in PR. And you know when's the only time that a corporation will ever invest in increased PR? When they need it. The company putting the most effort into acting like they care is ALWAYS the one that cares the least. The one investing the most money in looking customer-friendly is always in the business of ignoring the customer. It is a hard and fast rule. The emergence of Ghostcrawler and the non-answers of the class Q&As and this whole attempt to step up public image with the community: it's all there specifically because they've abandoned us to be milked. It is NOT evidence that they care, it's actually the best evidence we have that they as a corporation, couldn't care less.

[clarification: I think the development team left on WoW, including GC, care very much about their jobs and doing well. I'm saying that Blizzard as a whole doesn't care. GC's team is the B team, and while they try their best, they can't compensate for the fact that the majority of the institutions weight is directed at other things, like presenting a profitable quarterly report to the shareholders at the next board meeting. GC has been posting alot lately about how players shouldn't be posting in the official forums about how "Blizz doesn't care about them". Either he doesn't realize that those feelings are the biggest danger to his game right now, or he's just a very smart marketer downplaying what he knows to be his product's greatest weakness.]

I've been a loyal Blizzard fanboy for a long time, even as I rejected other game companies. Before the merger, I really thought Blizzard cared about making great games for their fanbase. But the current treatment of WoW is quickly eroding my brand loyalty and trust. They are killing the goose that laid the golden egg. I hope this negligence destroys their profit margin. I hope that someday, they have a quarterly report that shows a loss, and that they actually have the smarts to trace the losses back to the complete slaughter of customer trust they perpetrated with WoW.

But is my outrage enough to get me to not buy Starcraft 2? Not a chance. So the insult continues, because they really do have us where they want us. We're going to buy their games even if they continue to treat us like crap. They used to be a good company that produced the best games and treated their customers like their buddies. They made great games because they loved games and wanted to share those with us. Now they will still produce the best games, and we'll all buy them, but all the while we will hate them like we hate EA and Microsoft for treating us like mugging victims/drug addicts/caged rats rather than friends. They'll keep making money, but can that money allow them to accept what they've become? How they've changed into something predatory and bad? ...probably. Money is very nice.

We went from being players to being [willing!] cash siphons for them to harvest. GG us. And I'm just as complicit as anyone else. GG me.



Update: I've been told that it's easy to misinterpret what I said here, and I think that's fair. I want to clarify that I understand how businesses work. I understand that they are going to act in their own self-interest. I understand they are going to pay shareholders and reinvest in future projects.

I am NOT trying to say that they shouldn't reinvest at all. I'm NOT trying to say that they shouldn't pay shareholders. And I'm really NOT trying to say that they should act against their own self-interest.

What I am saying is that too small a portion of the money we send them is actually coming back to us in the product we pay for. We should be getting more for the money, and I think eroding Blizzard's brand loyalty is against ActiBlizz's self-interest, and in the long-run this money grab will cost them. And it sucks that they have no true competitors in this market to drive improvement. I think they are going too far in taking advantage of the lack of competition, and I hate feeling complicit because I'm still paying them for the "only game in town".

I'd liken it to buying a gallon of detergent. When you do that normally, you pay $5, and you get a gallon of detergent. But if it were WoW brand detergent, you'd pay $5, the package would say it was a gallon, but when you opened it up you'd find about 2 fluid ounces in there, and a note saying "sorry, the other $4.50 goes toward a new kind of detergent to be released in 2012 that will cost you $6 a gallon". A business wouldn't be able to survive like that if there were any competition, but I believe it's what's happening to us right now.

I feel like I'm repeating myself here, but I realize that there are tons people out there who have no understanding of business and expect corporations to be charities. Given the numbers, internet people who know something about economics are usually safe to assume others are naive. Basically consider this a disclaimer where I explain that I don't have wide-eyed naive delusions about corporations being charities that will ever act outside of their self-interest. "Well corporations are supposed to make money, duh" is something that I'm well aware of and think is consistent with my criticisms. I had hoped I had communicated that adequately in the post itself, but I may have assumed too much while communicating too little about my frame of reference.

Monday, July 20, 2009

Champions Online Microtransactions


Champions Online will allow you to pay some real-life cash to buy some novelty stuff.

Anyone who is whining or complaining about this can feel free to click the following link:

http://entertainment.upperdeck.com/points/store/c-9-wow-in-game-codes.aspx

At least Cryptic is willing to call a spade a spade and be honest about their microtransactions, instead of hiding them behind another product and marketing nonspeak gobbledygook.

I too am skeptical of microtransactions. Like many others, I look upon them with suspicion that the Big Evil Corporation is using them to "trick" me into giving them more of my money for less product. I feel my suspicions are well-founded. But I don't think the fact that a game will have some form of them is, on it's own, a reason to condemn the game or get all up in arms.

I generally am not a fan of micro-transactions, but if we're going to jump on anyone for them, it should be Blizzard first (cough$25tochangeavalueinaspreadsheetcough). They just didn't use the dreaded word "microtransactions" themselves.

Wednesday, June 24, 2009

Badge change unfriendly to people who are actually casual.


So, yeah, another post about the badge change. I promise I'll stop soon. I just find the various internet reactions to be riveting, and very revealing about what's actually going on behind the veil in many blogger's heads.

Let me preface this link to Gevlon's Greedy Goblin blog with this: I in no way endorse Gevlon's real life political views. I think he often has good points about in-game things, and at least offers an interesting perspective to read. But I think he is WAY off-base trying to apply his philosophies from wow to real life. Just ignore most of this post about welfare. Just take away this part, from one of his commentors, Gnomegeddon:

"Gnomegaddon found the real reason (/bow). As you know Blizzard will implement a welfare system, where you can get Naxx25-Ulduar25 gear for no effort, just by grinding 5 mans. Since WoW is a virtual world, Blizzard don't have to tax us to give welfare to the M&S. They can produce gear out of nothing at all. So the change have no effect on us, raiding people.

However it is devastating on beginner and handicapped (poor) people. Gnomegaddon is WoW-handicapped due to his playing schedule. He will be much less geared than the facerolling moron, who spend his infinite free time (unaffected by working or learning) on grinding 5-mans. If Gnomegaddon logs in, sees a "LFM 1 mage to Ulduar 10", he'll have practically 0 chance to get accepted against a completely useless facerolling M&S, due to much worse gear.

If some new player reaches level cap, he will be completely uncompetitive against the ilvl226 M&S. Normally, his ilvl200 blue/crafted epic would be enough to get into starter raids. I'm damn sure that you can clear the siege area with a full 200 group if they know what to do. It's proven that you can clear all T7 content in ilvl 160.

Due to the welfare system he has no other option than join the welfare leech class, stay out of raiding for months to grind enough badges just to apply."


To summarize: this change completely screws over anyone with limited playtime. It increases the gap between hardcore and casual. All it does is bring "M&S" with lots of free time to the same level as the best raiders.

And this is my problem with things that reward only time spent, no matter how easy or monotonous the task done in that time. They aren't interesting to skill-oriented players, because they are easy. They aren't useful to people with little time to play, because those people don't have the time to grind out that reward. They are only advantageous to those with lots of free time to waste on a boring grind.

The holidays are disaster for casuals, even though it seems otherwise. Because when you only get a few hours a week to log into wow, you shouldn't be spending that time clicking eggs and flying all over the planet looking for elders or bonfires. You should be getting a chance to play the actual game. But when it's nearly impossible to get a title or mount or vanity pet from the regular game unless you are an uber-hardcore raider, casual players are given a giant carrot that draws them strongly toward a tedious, purposely time-wasting activity.

This is horrible design, Blizz! Don't make the rewards people really want (don't even pretend that people aren't motivated by titles and mounts and vanity pets and only care about loot, just look at the Argent Tournament) only available through the hardest core raiding or the most time wasted on tedious scavenger-hunt activities. Make it something you can get in the actual game through time spent well.

An idea off the top of my head: introduce a new set of achievements for heroics. Purposely make them have absolutely nothing to do with gear, but only on skill and brains. Break them into subsets that give pets and mounts, and give a title or two for completing big chunks of them. Hell, have completing each one give a bag with Emblems of Triumph and a BoE epic! Make it repeatable through a new daily quest that requires you complete the challenging achievement again for the same reward. Reward smarts and skill and effort, instead of purely time spent.

"Elitists" vs. "Casuals": Neither Has Moral Superiority. Period.



I just wanted to post a comment I made to a post by Ard the Paladin on the HolySh---ock blog. I think he makes a pretty level-headed post here, but I got fired up because Rorik of the WoW Street Journal started attacking elitists, and then linked to this post, which isn't really so much an attack as thoughts. Read the post to see what I'm responding to.


--------------

"You nailed it with this quote:

"It's down to expectation that is only measured compared to what you yourself are doing. I play many hours per week, I research gear, talents, abilties and strategy. When another player is benefitting from that, shouldn't they at least be doing the same?"

Why should someone else who hasn't bothered to put in the effort benefit equally with me for my effort? If you want to do that, that's totally fine. Play how you want. It just bites my nads when anyone paints someone as "elitist" (with of course a negative connotation) just for expecting other people to put in effort somewhat comparable to his own if they want the same chance at reward.

That said, people should play how they want to play! If you want to carry a friend, that's awesome for you! If your guild culture is such that everyone just likes to help everyone no matter how poorly they perform, more power to you! I wish you the best!

But please don't assume that people who are after results are necessarily having less fun than "friendly helpful people". It's just a different way of having fun, stemming from a different personality type and set of preferences. Both playstyles should coexist peacefully, instead of the "elitist vs casual" argument, which is really only about feelings getting hurt: "casuals" (overly broad and innacurate name for category, imo) are hurt because they feel rejected, while "elitists" are hurt because they feel like they are being taken advantage of (being a horse yoked to a raid to do all the work while other "lazier" players benefit). Yes, both sides have feelings and are humans! Both sides have reason to be mad, and neither side has moral superiority over the other. It's just a matter of preference."

-------------


My problem isn't that "casuals" can get awesome loot with the badge system, or any of that. I'm fine with it in general, though I've laid out my tangential objections in a recent post.

What I do have a problem with is either side claiming moral superiority over the other. My counterattack against Euripedes is about being mad at him for thinking he has moral superiority when I'm trying to show him and others why he doesn't. I don't believe for a second that I have moral superiority to tell other people they are bad people for their opinions on the badge change. I just want to let them go on their own way and have their own fun. I dont' want to carry people, but I couldn't give half a crap about whether or not you carry people in a raid I'm not in.

Not everyone thinks the same. Just because you don't want to, for instance, raid, doesn't mean I don't want to raid but force myself to do it out of some twisted need to show off how much better I think I am. I'm really tired of that assumption.

Just stop thinking other people are jerks for not wanting to carry others while sharing exactly the same rewards. I don't think Euri is a jerk because he thinks carrying is OK. I think he's a jerk because he very vocally and rudely tells people like me that we are jerks for reasons that seem less about right and wrong and more about his hurt feelings.

Tuesday, June 23, 2009

Be Special, and Proud of It!


WARNING: I am about to swear a lot. You have been warned.

You've never seen my angry. I hope you never do. What you are about to see is not me angry; I've calmed down quite a bit since reading the post in question. Let's just say I'm glad this guy wasn't physically in the same room as me while spouting this bullshit. Because, seriously? Them's fightin' words.

To summarize his post:
"My name is Euripedes, and I'm very insecure. It makes me very angry when other people think they are better than me. This is because I'm so afraid that I don't measure up, that I have to adopt a life philosophy that says everyone is equal. I never saw The Incredibles or read Ayn Rand, so I never realized that if 'everyone is special, then no one is.' I think that I, Euripedes, am so special that I have to tear down anyone else who thinks they might be special. I am so special that I am the only one who gets to be special! Also, I blow goats."
First off, the very idea of specialness being a bad thing that needs to be stomped out makes me physically ill. I'm a Humanist, and humanity shines its brightest when you let it shine. We advance as a species because of special people, not because of the writhing mass of consumption and conformity that they emerge from, the mass that Euripedes thinks they should be mashed back down into without hesitation.

Secondly, let's look at two quotes from his post side by side:
"Let’s get this straight here, Ulduar raiders. You worked hard for your epics. You raided long hours, painfully wiped, had triumphant wins and bitter defeats. You dropped Yogg-Saron before the nerfs, beat Hard Mode X before Y was nerfed. People being able to get the same level of loot from much easier content in no way diminishes that. "
and
"You can try to say you are, act like you are, but you aren’t. You may be better than the majority of other players, be able to clear the hard content better and faster than 90% of the guilds out there. How does that warrant your skills being worshiped? How does that warrant keeping the peasants in-line and the grand overlords (namely, you) in positions of, essentially, royalty?"

Euri, you fucking hypocrite. So which is it? You can't say "stop caring about loot, it's just perception, it's not important" out of one side of your mouth, while the other side says "loot is so important that it makes you ROYALTY IN MY EYES, and the only way to rectify that is to give me the same loot for free!"

Again, for emphasis: you fucking hypocrite.


And how about this quote:

"An elitist attitude means you want to deny the lesser mortals stuff on sole merit that you are better than they are. Frankly, this disgusts me on a level I didn’t even know was possible."

You can't possibly mean this, Euri. You're saying baseball pros are elitist assholes because they expect to be allowed to play on the Red Sox while you are stuck in your work softball league. You're saying that Donald Trump is a douche (ok, he IS a douche, but for other reasons) for daring to think that he deserves his millions while you don't. Why doesn't he just hand all his money to you!? I just. Can't. Figure. Out. Why. Can you? Why don't we hand out Olympic medals to everyone who watches the Olympics on TV, and give trophies to all the NASCAR spectators while tsk-tsking the drivers for being big enough assholes to think they deserved something for actually running the race?

What Euri is actually saying is that he thinks he is entitled to everything nice no matter how little he works, and seeing other people have things he wants makes him jealous. The jealousy is exacerbated when others believe they have actually earned what they have. He is so insecure about himself that he can't handle other people having anything he doesn't have, but can't reconcile this fact with his own self-image. He must make himself believe that cutting others down is noble, because otherwise he has to face the fact that he's being a bitter, petty douche.

So everyone: ignore bitter, petty douchebags like this and let your fucking freak flag fly. Be special. If it makes you happy to have the most minipets, then take pride in that! Do not, under any circumstances, take Euripedes's advice and actually feel ashamed that you dared think you might have some quality that is rare in others.


Update 1: Larisa has a very thoughtful post up on this subject, where she espouses a more healthy attitude:
"You [geared-out 'elitist' raiders] weren’t very much noticed in the first place. At least not by me. You were faceless before the next patch and you’ll stay faceless after the next one, unless you do something about it." I'm very cool with that. I just don't like it when people go out of their way to care about it while claiming others shouldn't care. If Euri actually doesn't think gear matters that much, then I encourage him to stop caring so much about it.

Larisa also talks about how, if you want to be really special and "sparkle", you can do something original and unusual for your server's community, like organize a cool event. Or even just wear items for their looks rather than stats. Or, best of all, just be such an all-around-cool-person that everyone knows your name. Sounds great to me. If you do something to earn your specialness, then you deserve it. :)


UPDATE 2: In case there is any doubt about Euri's intent, or that I misinterpreted him, here's his clarification in the comments of his own post:
"I take issue with those thousands of raiders who are against this change solely because they think they should be the only ones with access to gear of this quality.

If you’re against it because it ruins progression, or this or that or the other thing, that’s fine, that at least makes sense.

But being against it only because it grants gear to those less skilled than you are?

It’s that attitude this post was directed against."

So his "clarification" is to say, flat-out, that he thinks gear should be distributed with a complete disregard for skill. It's a major stretch to interpret it any other way. He doesn't seem interested in leaving us room to give him the benefit of the doubt.

And just for the record, I do think that skill should be a factor when rewards are given out. I do think that only the best players should have exclusive access to the top quality gear.

So am I an asshole for that?

I do think that allowing someone to grind faceroll heroics and receive exactly the same reward as a raider got through skill, practice, effort, and other expenses is offensive. I am NOT purely against the idea that 5-man players or time-limited players should be able to advance their characters. I like the idea of being able to get higher tier tokens in 5-mans. I just have a quibble with the way the execution of the change rewards purely time spent grinding a mundane and trivial task, when it should be rewarding an effortful application of skill.

UPDATE 3: Aaaaand things get more confusing! Quoting Euripedes' follow-up post on his blog:

"This… doesn’t make sense to me.

Awarding “last season” raiding gear for easy stuff makes sense. I’ve iterated why this post and last.

But awarding current season raiding gear for the same (relatively) easy content?

That, to me, is fundamentally wrong."

So why is it fundamentally wrong? How is this consistent with your other statements?

In the same post, he also tries to clarify who he was aiming the post at. Here's a summary:

"The post was directed at a specific set of people who have an issue with the change, an attitude that was summarized best by occam99:

Funnily enough, the people who have that attitude ARE the ones who feel that they should be worshipped for their gear…and that’s what this is all about. “Hey, I have T8.5. Obviously I’m a better person than you, which means that you don’t deserve what I have”.

It is ass-backwards, and supported by the fact that in WoW, we are all anonymous. If someone says to me, “I have a Jaguar and you don’t, therefore I am better than you, thus you don’t deserve the same things as me”, I’m gonna punch him in the throat.

It’s THAT kind of raider the last post was leveled at.

If you are NOT that kind of person, then that last post wasn’t directed at you.

Is that clearer now?"

Not much. He still doesn't come out and say what he means. From what I can gather, he's mad at people who are assholes. I can get behind that. But he keeps saying it wrong. He keeps attacking people who think they deserve things for being better at something. Apparently, he means to attack people who are rude enough to rub it in others' faces. Not once does he say this explicitly, though. Which just makes me think that he's actually mad that other people have nice things and dare to think they deserve them and he doesn't, and he's just looking for some rational way to couch his anger so he doesn't look petty. This is supported by how inconsistent his other views are. He needs to clearly parse out that he's mad at the "asshole-superiority" part, and not the "deserving" part.

I don't think there's anything wrong with someone thinking they deserve better rewards for doing better. Now if you meant "better person overall because I have epics" rather than "better at the game and therefore I have epics" then that's a different story. He does quote the phrase "better person", so I can only assume that it's THAT idea that he is so mad about. When other people have something nice and think that therefore they must be better people overall than you? That makes them an asshole. I'm with him on that. You just have different priorities or skills, and put them to use in different ways. Doesn't make either of you "better people".

BUT

There's nothing wrong with them thinking they deserve the reward and you don't. Why attack that idea when supposedly all your mad about is the fact that they think having something nice makes them a better person? Separate the two ideas instead of mashing them uncerimoniously together, and it would get rid of the confusion. Make a post attacking assholes specifically, instead of adding in the junk about who deserves what. That's where the confusion came from, and why my criticism still stands.