- Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
- Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
- The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
- The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
- New achievements have been added to collect various amounts of any combination of emblems.
And in 2 months when this patch hits, you'll be able to earn epics of that level from just running Violet Hold. Not. Even. On. Heroic.
I may be a raider who is proud of his accomplishments (yes, I know, it's just a game, blah blah, you don't feel the need to constantly remind chess champions it's just a game, so shut up). I may constantly push to get better gear into the hands of the most skilled raiders rather than some scrub who got carried through a faceroll Naxx 25 or VoA. I may even privately advocate to my friends that half the players in WoW should cancel their accounts and go back to watching So You Think You Can Dance while drooling on themselves.
But I'm in favor of this change. But not for the same reasons it was probably put in.
I'm in favor of it because I've often found myself sitting around Dalaran, saying to myself:
"Awesome dude, don't you wish there was some way to augment your character without being in a raid?"
to which I respond:
"But awesome self, my gear is so pimp that I can't upgrade it from anything but the hardest raids."
Well, now there's a way for me to develop my gear and work toward my raid goals between raids. I've been wanting this for a while, and I'm happy to have it. I can run heroics, even with fail pugs, for badges that will actually buy me upgrades. I love not being so dependent on having X number of other people in my group.
I just wish it hadn't been done this particular way.
Obviously, one major reason this change was put in was to get people running heroics again. This is a noble goal, but doing it this way is massively stupid.
I am sick and tired of the philosophy at Blizzard of using loot purely as an incentive to essentially strong-arm people into doing Blizzard's preferred activity. The patch notes did exactly the same thing by killing 2v2 (you can no longer buy the latest season's gear with your 2v2 rating). It's the exact same thing they've been doing with 25-mans. They put the gear where they want you to be. Not where you enjoy being (isn't this supposed to be a fun *game*!??!), and not where you overcame the most challenge.
I come from the school of thought that gear should be a reward for overcoming a challenge. The harder the challenge, the better the loot. Period.
If you want people to be excited about some part of content, then MAKE IT FUN AGAIN. Don't just make the rewards for alternatives irrelevent like you did with arenas, and don't just make the rewards ridiculously inviting like you are doing with heroics. If you want people to run heroics again and want them to drop better loot, then MAKE THEM HARDER, or at least MORE FUN.
Nonetheless, I can see where they are coming from with wanting to mix the new 80s with the experienced raiders again in heroic pugs. I can understand this change. It would be fine on its own, but taken together with the entire philosophy of using loot as a pure carrot instead of an earned reward, it stinks. And it's true that it devalues the very loot you are trying to build up as an incentive. It seems counter-productive. If you want to use loot as a lure, then you are reducing your own effectiveness at doing that by making the loot so readily available for non-accomplishments.
I could see myself being furious if it were easier to get the best gear. Honestly, it will be too easy to get tier 8. It would have been better if everything were just bumped up a token tier: heroism replaced with valor, valor replaced with conquest, etc. I don't understand why a new 80 should be able to grind tier 8 in a day or two. Are they just expected to skip Naxx and most of Ulduar, except to get badges? Why would you want to make that content obsolete, and turn it into Kara Badge Farm 2.0: Now With More Noob?
Tier 9, on the other hand, will take a non-raider months of doing heroics every single day just to get one piece. That's fine. It makes the new system work very well as a supplement for raiders rather than a freebie for entitled scrubs.
I also dislike that it's so similar to What a Long Strange Trip it's Been: both offer a reward that is otherwise only available to the most successful raiders, and gives it out in return for someone spending giant gobs of time doing completely pointless tasks, like clicking fires, collecting eggs, or running faceroll heroics. Blizzard is sending the message that there are two paths to everything awesome in the game: either you kick major ass in a tiny timeframe, or you spend an entire year subscribed to the game, logging in for every holiday and spending hour after hour grinding something stupid and pointless. If you waste your life that way for long enough, you get the same stuff as the guy who busted his ass for a short amount of time.
If you like that, then good for you. But that's not the kind of philosophy I want to play with. And the more WoW moves that way, the more likely I am to decide I'd rather spend my time in CO or Aion or APB of FF14.