Tuesday, February 24, 2009

PTR 3.1 Patch Notes About Rogues: First Impressions

Wait...that's it?

[repeat this mantra: thesenotesaren'tcompletethesenotesaren'tcompletethesenotesaren'tcompletethesenot

And while I'm at it, let me get this straight:
The game has been desperate for class and balance changes for months. Everyone has been waiting for dual spec and the new gear switcher pretty much since the game was created, and all of our Quality of Life in-game will skyrocket the second you add it in. And you've got a giant chunk of the playerbase clamoring for a new raid. You need to prove that raiding isn't a complete joke. Arena is such an unbalanced mess that even the most hardcore are just plain quitting. It's been 3 months since you released the xpac and will likely be 2 more before you can get a patch out.

AND YOU'VE BEEN WASTING YOUR TIME ON THIS!?!? Are you Fing kidding me? We can't have all the stuff we are desperately waiting for because you need to fit this in too? Here's a thought: Save. It. For. The. Next. Patch. Preferably one that takes less than 5 months to make.

Look. I'm keeping in mind that this is "free" content (though the argument could be made that the expectation of patches is part of the business agreement Blizzard makes with us when we purchase the boxes and pay our monthly fee, but I digress). I get that patching is complicated and you want to get as much out at once as possible. I'm just asking you to prioritize. Do some triage. Even if it's a bit more expensive, or you have to hire an extra guy (I've got one to recommend to you, btw), or whatever, do 2 smaller patches instead of one bigger patch. Get out the really high priority stuff, like class changes and the first actual new raid dungeon you've had to design since Sunwell, in there first. Then worry about filling in some new non-raid content, especially when almost no one has managed to finish all the single-player questing content you already have in the game. The xpac came with enough daily quests to last us a few more months, trust me. While waiting for you to iron out the bugs in things no-one has been clamoring for, like mounted combat ("still in development", btw!), I could already be free of endless naxx reruns and having to reglyph and rearrange my action bars every time I pay for a respec (like every other day for my Death Knight), or having to respec every time I feel like doing a BG. And that's not even getting into the class balance problems.

If you want to keep Wrath's momentum, you need to think "Triage! Plug the leaking holes in the ship's hull!" not "wouldn't this little pet feature of mine be neat? Let's hold up development so we can cram it in!"


Ixobelle said...

i begin to wonder if things like this aren't making WoW the PTR of the new game in development. Like they want to figure out the ups and downs of mounted combat, so they'll throw it in wow, and have 70 gazillion people playtest it here, iron out the kinks, and then chuck it in the new game in the final form?

that's a slippery slope, but altogether an honest possibility. The new IP is supposed to be... well, an NEW IP... but that doesn't mean that it's automatically steampunk or the matrix. it could very well be more elves and orcs fighting dragons, although ti would then be competing directly with WoW.

Hatch said...

I would not be surprised if Blizzard proper has "checked out" of wow to focus on their other games in development. It will continue to be a massive cash cow as long as you don't fail badly enough to make people quit en masse, and all they really need from the game now is a constant stream of capital to use on other games.

WoW really needs some actual competition. There are other fun and interesting MMOs out there, but for someone who loves wow there really aren't any other options: you either accept whatever blizz decides to do, or you quit and just play no MMO at all (or one you don't enjoy nearly as much, in which case why did you quit wow?)

A real competitor would need to let go of this urge to make "manly/dark wow". Wow's out of control success is majorly dependent on it being more Disneyland than Warhammer/Conan, appealing to people who aren't into gritty, bloody, depressing war zones of doom. Ever wonder why so many women play wow (besides "they want to get to spend some time with their addicted boyfriends")?