tag:blogger.com,1999:blog-5896560166952584311.post9040550812490486840..comments2023-11-05T04:08:15.335-05:00Comments on Escape Hatch: Level 80 Rogue Weapons: a guideHatchhttp://www.blogger.com/profile/03615033343005638291noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5896560166952584311.post-40154490651625233942009-04-01T11:47:00.000-04:002009-04-01T11:47:00.000-04:00I didn't notice Beejuh's excellent comment until t...I didn't notice Beejuh's excellent comment until today. Until 3.1, you do want 2 fast daggers for Mutilate, though I didn't explain why, and you're right that it's counter-intuitive considering that the damage of the primary combo-building attack of this spec, Mutilate, is based on weapon damage of both hands. You are correct that with 2 fast daggers, your Mutilates will be smaller.<BR/><BR/>However, pre-3.1, the extra damage on your Muts is completely dwarfed by the poison damage (and energy procs from Focused Attacks) you gain from faster weapons. Also remember that Envenom and Rupture, your other damaging moves for this spec, don't care about weapon speed. So dual wielding LBC (1.3 speed) is best pre-naxx until you can get best in slot, which is 2 Webbed Deaths (1.4 speed).<BR/><BR/>After 3.1, poison procs are normalized, so speed matters a lot less. IIRC, the most recent testing says slow mainhand fast offhand. Keep in mind that offhand damage is reduced, even with DW Specialization talents and during mutilate, so having a faster offhand will make little difference in the strength of your Muts.Hatchhttps://www.blogger.com/profile/03615033343005638291noreply@blogger.comtag:blogger.com,1999:blog-5896560166952584311.post-87083189409113803542009-01-04T21:38:00.000-05:002009-01-04T21:38:00.000-05:00you still need at least enough hit rating to compe...you still need at least enough hit rating to compensate for the 9% chance to miss with special attacks (yellow damage). which is about 130 hit rating with 5/5 in precision. the hit cap for regular white attacks is like 700 something with 5/5. that is essentially unattainable. i would shoot for at least 200-300 personally.<BR/><BR/>and i dont see how 2 fast daggers can be better for mutilate even in a raid. any instant attack is based on weapon damage, which will be higher for a slower weapon (DPS being equal), thus more damage for the same amount of energy. need for a fast OH could be argued for for cheap shivs and poison procs.Beejuhhttps://www.blogger.com/profile/04775218155397427851noreply@blogger.comtag:blogger.com,1999:blog-5896560166952584311.post-20415743784915872002008-12-03T12:31:00.000-05:002008-12-03T12:31:00.000-05:00You were doing the right thing stacking +hit back ...You were doing the right thing stacking +hit back in TBC. They just made some big changes to rogue mechanics that make agi and AP the most desirable stats. This is actually a really good topic for a post, so I think I'll save the full explanation for that....Hatchhttps://www.blogger.com/profile/03615033343005638291noreply@blogger.comtag:blogger.com,1999:blog-5896560166952584311.post-30877615333388387992008-12-02T19:04:00.000-05:002008-12-02T19:04:00.000-05:00i see you're putting a lot of emphasis on stacking...i see you're putting a lot of emphasis on stacking AGI. is +hit just so common these days that you don't need to "aim for it" in gear?<BR/><BR/>I'm noticing on my lock that +haste gear is ridiculously abundant. i'm sitting on 360+ haste without really trying, i mean, i always chose the +haste piece of gear if offered, but it's not like I'm loking up quests specifically that offer +haste rewards, they're just everywhere.<BR/><BR/>with my rogue back in end-BC, i put +8 hit gems, or +4 hit +4 agi in every slot, with one or two blue or purples to make the meta function.Richhttps://www.blogger.com/profile/01024497755617725448noreply@blogger.com