tag:blogger.com,1999:blog-5896560166952584311.post8928349804123042023..comments2023-11-05T04:08:15.335-05:00Comments on Escape Hatch: Paladins Officially Overpowered, Blizzard to Kill 25s.Hatchhttp://www.blogger.com/profile/03615033343005638291noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5896560166952584311.post-76648983509546443192010-06-16T15:37:02.126-04:002010-06-16T15:37:02.126-04:00I agree with 芸茂, he took the weird mix of English ...I agree with 芸茂, he took the weird mix of English and Chinese right out of my mouth.<br /><br />Paladins overpowered? Sure. In PvE, I'd say we do quite well at all three roles (not going to touch PvP; not a clue), compared to some classes with lackluster speccing options. <br /><br />Although I'd like to play devil's advocate and suggest that having three viable specs isn't a terrible thing, and that maybe Blizzard needs to work on every class <i>except</i> paladins to bring them up to the glorious par we're setting.<br /><br />As for 25m's, I'm betting Blizzard is trying to balance it out so doing one wouldn't carry crazy advantages over the other, and thus force the disadvantaged raid difficulty into extinction. <br /><br />Think about it: in terms of progression, if Blizz was to keep the "more loot on 25m" policy, you would feel so compelled to do 25m that it would make little sense to do 10m. Maybe farm a few easy bosses on 25m for all the gear you could ever want, then roll into 10m with that shiny new gear and own up some progression. <br /><br />I certainly don't envy them for having to come up with a solution to this problem, I'm just curious as to how they'll rationalize doing either difficulty.Antigenhttps://www.blogger.com/profile/13230009904320744879noreply@blogger.com